This post is for you all you Maze fans who may like to see the concept art which @wesball posted on Twitter this week. Here are the two images I created with some small pencil roughs that I did to explore the compositions. I have also re posted the original pencil sketch I did for the poster idea.
The book D’Artiste Matte Painting 3 published by Ballistic Publishing arrived on my doorstep today. Many thanks to Milan Schere for asking me to include some work. One correction however, he states that I painted matte paintings traditionally, that isn’t correct. Unfortunately I never got the chance to paint traditionally in a professional manner. I have since taken up oil painting and paint as if I’m matte painting traditionally, but alas no, not for a real film. I started digitally at the threshold of digital and the end of traditional.
I wish Milan, I wish! 😉
Go get yourselves a copy and see what the young guns are doing with environments today!
Here are the remaining concept art images I created at Fox Studios Sydney for The Wolverine. I won’t go into too detail here suffice to say.. Enjoy!
1. Logan Hanging on. I built the basic structure in Maya and finished in Photoshop.
2. This was a shot I designed that wasn’t actually scripted or storyboarded. I felt Yukio needed to be seen approaching the Yashida Lab to help place her both physically and temporally within the story. Same again, 3D build and Photoshop paint over.
3. These were straight out 2D paintings of Logan approaching the village and Yashida Lab tower.
4. This was a painting that I completed well after I left the Fox art dept and painted remotely for the production designer. The actual shot can been seen below and I had to create, matte painting like, the village and tower beyond.
5. Another 3d build with a Photoshop paint over. This painting was to start establishing a look for the Silver Samurai support area and surrounds. From this version here to the final version as seen in the film, many hours were spent by lots people working out the logistics of such a set. The set you see in the final film was HUGE!
6. Same approach again as I built the environment in Maya and did the paint over in Photoshop.
7. And finally the Silver Samurai plummeting to his demise! This painting was to show the possibility of a large platform outside the Lab that might collapse. I was suggesting here that we might see the SS fall from the other side and we see him pass the spot lights on the way down.
If you haven’t seen the film, do yourself a favor and go check it out, it’s pretty good.. for a superhero film anyway! The sets look sumptuous, the lighting, colours and mood complement the story really well.
As promised here is the next installment of The Wolverine concept art I created last year at Fox Studios Sydney.
1. First image is the scene where Logan enters the Yukon township. This was shot in a small town here in NSW, Australia called Picton. The concept art is based on photo’s of the main street supplied by production that I stitched together and turned into the Yukon town. For comparison I have included the final shot as shown in the film.
2. The next image shows the bombed ruins of Nagasaki. I don’t have a before image for this as I basically let it evolve from a straight digital painting, then adding photo textures into the painting as I went.
3. The Funeral Pagoda was the one image I worked on several times. The first image here is my first final version. The second image shows the pagoda re-designed as it was deemed too expensive to build the first one. There was another version which was to show the pagoda 30% smaller, again for cost considerations. The 3D model had been built prior by the set designers which was in turn designed around the Chinese Gardens here in Sydney.
4. The Love Hotel Interior was another location designed a couple of times. Here are three versions of the interior based on 3D modeled sets. The final set was built to the third image here. I preferred the second one.
5. The overhanging balcony of the Yashida Estate was an interesting image in that the balcony had already been designed but I hadn’t seen it. What I came up with was befitting a man of Yashida’s position and also inspired by the house in North by Northwest. The original design was small and claustrophobic with very odd curves. Most everyone loved the design I came up with but the set was almost finished. Seems they removed part of the existing set and made allowance for this cleaner design. I have yet to see the film so I don’t know how it turned out.
I built the basic environment and the balcony in Maya adding the Yashida Estate model from the set designers.
Drop by next week for the last of my Wolverine concept art.
Well it’s time, The Wolverine has finally hit the theatre which means I can show off some of the concept art I painted for the film last year. François Audouy was the Production Designer and all round mad man! Just wait till you see the Yashida compound and house set he designed, awesome!
I had the privilege of working with some very talented artists and artisans on this project that blew me away with their skill and creativity! Watching the sets go from concept art, through set drawings through to finished set pieces was great to see, something I never saw working in VFX.
1. This first image shows the POW camp and it was the first painting I worked on. I painted over a very simple 3D rendering of the huts and guard towers which were placed accurately to the set layout as shot in Kernell, Sydney.
2. This was the first go at an exterior shot of the Love Hotel which is a famous capsule hotel in Tokyo (the script has the hotel in Osaka). This painting was based on a day time shot of the hotel supplied by production which I extended out both sides and turned into a night scene.
3. This was my second painting of the Love Hotel exterior as the first idea was scrapped due to the inability to shoot that sequence in Tokyo. So the location moved to Brisbane Street, Surrey Hills in Sydney. This painting was to show how a Sydney street could be made to look like a Japanese location. I shot the street in daylight, positioned a 3D model of the hotel into the frame and painted it for a night scene.
4. This was similar situation in that a Sydney location had to be set dressed to look like a Japanese location. This was meant to be the Red Light District. And yes for the keen of eye, that is a homage to Chew’s Eye Works from Blade Runner in there!
5. The last image for this post is of the Yukon Airport. I built the basic layout in Maya, placed a 3D jet into the scene and painted everything from there. The actual scene was shot at Bankstown airport here in Sydney and so the hanger details and design had to match.
Stay tuned for more Wolverine concept art next week!
Now that director Wes Ball has let the cat out of the concept art bag, I thought I’d re-post the sketch I did several months ago when Wes approached me to work on Maze Runner.
This was a tiny 1.5″ thumbnail sketch I drew up (whilst working on The Wolverine) which I then scanned and painted in some rough colour. Wes used that as a guide to render out the final poster image and give the walls of the Maze a real sense of scale.
If you think this image of the glade is cool you should see the two other concept paintings I did for Wes.. But I guess you will all have to wait a while to see those! 😉
Just a news update to let you all know what I’ve been up to lately. Just before Christmas last year I finished off two concept paintings for the Maze Runner film. I was slated to keep going on this but production so far hasn’t needed me.
I was also asked to finish off two new Wolverine concept paintings by Fox which was great. The moment the film comes out I’ll have my Wolverine concept art up. One other film job I can’t mention has also crossed my desk these last coupe of weeks.
I’m working.. (slowly) with Marianne de Pierres on a short graphic novel project called Sentients of Orion: The Hue, that I’m itching to get back onto.. Sorry Marianne, we’ll get there!!
On the scifi side I’m painting two interior illustrations for Interzone magazine and working on an oil painting tutorial for ImagineFX magazine.
The Concept Art course that I was going to help teach at Randwick TAFE didn’t pan out, but an even better course looks to have risen from North Sydney TAFE. So a good chance I’ll be teaching there later this year and into 2014. This course will be a more intensive program of Illustration for the Film, Games and Publishing industries.
In amongst all of that I have repaired roofs, dug drainage and replaced pipe work and finally.. finally found the source of my studio flooding!!
Anyway, enough of that.. here is the cover image for the GN project I’m doing with Marianne. Enjoy!